Battlefield Intel: Battleborn Will Officially be a “Dead Game” After it’s Fall Update

In news that must be a massive bummer to Battleborns’ small but loyal following,  Battleborn will not be adding anymore updates to the game after the fall.  The Creative Director for the game, Randy Varnell had this to say on the Gearbox Software Forums last friday…

Hello Friends –

It’s been a while since I’ve communicated with you directly, so I wanted to take the opportunity to write to you as Battleborn rounds another milestone in its life.

As of this week, there will be no more Battleplans and there is currently no planned content after the Fall Update. Details of any future changes or news will be made on our forums or through social media, so keep your radars on.

Never fear! Battleborn is here to stay. Nothing is changing with Battleborn, and the servers will be up and active for the foreseeable future. We announced the Fall Update for the game at PAX including some new skins, themed around some of your favorite Borderlands characters! That update will also include some updated title art (more full bar titles!) for the more significant challenges in the game, as well as some additional Finisher Boosts and Taunts. Also, there are minor balance changes in that patch.

If you’ve been paying attention to recent news from the Gearbox Panel at PAX West, you’ll have heard that many folks at Gearbox are working on a highly anticipated project. Although I’m sad my time on Battlebornis coming to a close, I’m happy to announce that I will play a significant role on this highly anticipated but unannounced game, and I’m sure you’ll be hearing some from me again in the future regarding Gearbox games.

I’ve been working on Battleborn nearly exclusively since 2012, and in some ways, that work stretches back to 2009 for me. It’s been a long labor of love with many of my good friends at Gearbox, and I’m proud to have shared that journey with you, our community. Your spirit and loyalty have been a constant inspiration to the team at Gearbox.

Also, I want to personally thank you for giving Battleborn a chance, and dipping down into a new universe with us. We make games for you. And many of you have shared with us how much Battleborn has meant to you personally.

It’s always a bittersweet time when transitioning from one project to another, but also offers the opportunity to step back and enjoy the game we created. Keep an eye out for me in game!

For now, Commander Jythri is signing off and taking the first transport back to a wonderful box of surprises.

You are awesome.

For Solus.

Given the brutal failure of Aliens: Colonial Marines, Gearbox following up with a game trying to enter a market where it would be competing with the much touted, and now juggernaut of a success, Overwatch,  was a ballsy move.  Unfortunately, it didn’t pay off.  For reference, in 8 days Overwatch made over $250 million dollars in almost a full month Battleborn ended up only pulling down $18 million on an estimated budget of somewhere between $50-$55 million.   The initial sales for Battleborn were “ok”, but the community dissolved VERY quickly after Overwatch came out and gobbled up the market share of this style of game.  According to steamcharts.com Battleborn, over the last 30 days, has only averaged 71 players a day.  I’ve gotta hand it to those people for holding on.  As someone who had high hopes for Battleborn myself, I actually watched the player base dwindle in real time on Xbox One.  It was a huge bummer; the game actually was very good mechanically.   On the plus side there are rumblings about Gearbox working on Borderlands 3, my only worry is that it’s a bit late. 

death
But Battleborn, you ain’t go not legs!